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Halo Game Play & Rules

Apr 01, 2022

Learn how to play in Halo Infinite

Once your greatest ally, Cortona (who was driven mad by rapancy..aka A.I. Madness) has started a campaign for galactic dominance. Cortona has awoken an ancient forerunner technology called the guardians. With her new Guardian army she has the power to destroy the whole planet and to destroy civilization as we know it. Both UNSC, with the aid of Master Chief, and the Banished, led by Atriox, are battling for control of Zeta Halo through Cortana. Master Chief is seeking to stop his old friend, while Atriox is planning for something more sinister…..


Halo Infinite is here and the full paintball scenario experience is back at Adventure Games. This means no mandatory pre-registration or player cap for this event. MAKE SURE YOU ARE READY! Raffle Prizes, trophies for MVP and MVT, pictures, lunch from Snackshot, and all the paintball you could ask for! Formulate your battle plans and read the game rules below.

Sunday’s Schedule:

Gates open at 7:00am

Check in starts at 7:15am

Breakfast from Snack Shot will be available from 7:30am - 10:00am

Meet your generals, safety and game briefing 9:00am

Game starts at 10:00am

Game break will be from 12:00pm-1:00pm

Lunch available at Snackshot from 11:30am - 2:00pm

Game resumes at 1:00pm - 3:00pm

Raffle 3:00pm - 3:30pm

Final Battle 3:45pm - 4:15pm

Final score, awards for MVP/MVT, and the after party will begin at 4:30pm at Snackshot.

Meet Your Generals:

Commanding the UNSC (BLUE TEAM) is Christopher Ouellette. Captain of the Anti Heroes and winner of the Ghost Busters Scenario MVT, Chris and the Anti-Heroes are ready!


Commanding the Banished (RED TEAM) is Ben Mellish. Winner of the Mandalorian Most Valuable Team, Ben and the Metrowest Bulldogs are prepared to conquer!

Teams:

The Banished (Red Team)

The UNSC (Blue Team)

GAME 1 MISSIONS: CORTANA

You and the other colonists have arrived to the new world in hopes of a new life. Now that you have arrived you must set up your colony, gather supplies and claim vital lands. Be careful though, it is rumored that others are also trying to settle the new world. Beware of the natives they have been known to attack.


Objectives:

1) Each Team Must find information regarding “CORTANA”. The files contain intel on how to stop her. The data files about Cortana have been stored in several bases:

  • Summary: Find all 4 data files that contain important information regarding “CORTANA”.


500 points for each file secured and brought back to each team's Respawn Point


2) After your team has found all the data files, you can call in a drop ship to bring you extra power cells needed to activate the power plant. Once the power cells have been received, bring them to the power plant to activate it.

  • Summary: Call in Drop ship to drop off power cells using a bang grenade at the base (see respawn referee for a bang grenade) . Bring power cells to the power plant to score. Please note: there are only 2 power cells for each team. Only ONE power cell can be brought over to the power plant at once.


1000 points for each power cell delivered


3) Now that your team has all the files and the necessary power, bring “The Weapon” to the library where Cortana is believed to be located.

  • Summary: Using the weapon data crystal chip (provided to you by the respawn referee) stop the guardian threat by hanging your team chip at Cortana’s location.


500 points for using the weapon data crystal chip on Cortona

Starting Base:

The Banished (Octagon)

The UNSC (Castle)

GAME 2: The Cylex


Objectives:

1) Each team must find ancient forerunner artifacts called the Cylex. The Cylex contain digitized DNA of cetient life from around the universe. It is rumored that one of The Cylex contains DNA of a special being called the “Endless”.

  • Summary: Find The Cylex containing DNA. 12 Cylex have been hidden throughout Zeta Halo

Cylex points are as followed:

  1. Humans 200 points
  2. Kig-Yar (Jackels) 200 points
  3. Sangheili (Elites) 200 points
  4. San’ Shyuum (Prophets of Truth) 400 points
  5. Lekgolo (Hunters) 400 points
  6. Huragok (Engineers) 300 points
  7. T’vaoans (Skirmishers) 200 points
  8. Yonhet (The Fringe) 200 points
  9. Jiralhanae (Brutes) 300 points
  10. Yanme’e (Drones) 200 points
  11. Shrquoi (Drinol) 200 points
  12. The Endless 1000 points


*Please Note: Cylex must be brought back to your respawn point to score.


2) Tactical locations called “Fire Bases” are located all over Zeta Halo. Capture as many Fire Bases as possible to give your side a tactical advantage.

  • Summary: Capture bases by placing your team's flag on top of the purple post located at the center of each Fire Base. If another team flag is on top of the post, remove the flag and replace it with your team's color. Points will be awarded at the end of the game.

300 points per fire base captured at the end of Game 2.

Starting Base:

The Banished (Castle)

The UNSC (Octagon)

GAME 3: The Index Key


Objectives:

1)  Now that your team has control of The Cylex containing The Endless, use the Index Key to activate “Zeta Halo”.

  • Summary: your team must bring The Index Key from the Library (octagon) the Control Room (Roanoke) to score.


OUR FINAL BATTLE OF THE DAY!

2000 points available

ALL DAY OBJECTIVES
1)  Eliminate players from the other team.

  • 10 points for every player eliminated


2) Eliminate generals from the other team

  • 50 points for every general eliminated


3) Capture your opponent's main base flag

  • 5000 points per flag captured. Bring the flags to your respawn area to score.



4) Legendary Skulls (See below for list of skulls)

  • 1000 points per skull found. Bring the skulls to your respawn area to score.


GENERAL RULES:

The Banished (RED TEAM)

The UNSC (BLUE TEAM)

(PURPLE TEAM SCENARIO OR OBJECTIVE COLOR)


Player Points:

  • 10 Points for every player shot out of the game (this will be tracked at respawn)

**Players caught cheating will cost their team (-100 points) don’t cheat...it's not cool.


Respawn:

One location for each team behind the main base. At the start of each game, respawn will be instant. Players must touch respawn points.


Medic:

Medics will be roaming throughout the field and will be represented by a medic armband and purple vest. Each player will be given a medic card. When a player is eliminated, they can respawn by bringing their card to the medic or original respawn area. The medic will punch out a hole in the card and the player will then be able to return to the game. On the third punch, the player must return to the original respawn area. The medic is a referee.


Perks:

Several perks are located throughout the fields.


Shields:

Several shields are located through the field and players can use them to protect themselves. If a player gets shot out they must drop the shield where they are standing.


MedPacks: 3 Med Packs are located throughout the field. Medpacks can be used to turn a player into a medic. The Medpack allows for the player to respawn eliminated players on their team. The player using the medpack will punch out a hole in the card and the player will then be able to return to the game. On the third punch the player must return to

the original respawn area. ONCE THE PLAYER using the medpack has shot/eliminated they must return to their respawn area and surrender the medpack to the respawn referee.


*The Flood: find this perk and unleash the flood. Symbolized by your team's color, a smoke grenade will be used on a location of your choice. Anyone caught in the smoke will be killed by the flood. (this DOES include your own team members, so be careful where you let The Flood out!) Players must bring perks to the respawn referee to use it.


Hydra Missiles: Find this perk and tactically choose a location for the Hydra missiles to launch on. An airhorn will be used for 30 seconds on the field that the Hydra missiles will be launched on and any player remaining on the field after 30 seconds will be eliminated. The player must return to the respawn area and can not be revived by a medic or medpack. Players must bring perks to the respawn referee to use it.


Gravity Hammer: Beware of the Gravity Hammers blast! The Gravity Hammer can be used on any bunker and all players inside will be eliminated. Just tap the bunker with the hammer to activate it. The gravity hammer can also be used to kill players within 20 feet (Even Players Holding Shields!) Just by tapping the Gravity Hammer on the ground will activate the blast!


Claymores: Claymores can be found and used against your enemies! Set your Claymore in a tactical location and then deploy them by using the wireless remote. Anyone within 20 feet of the blast will be eliminated. (All claymore are single use and will be removed after they have been deployed)


*Airsupport: Call In Airsupport! Find this perk and an Airstike will eliminate players from the opposing team on a single field. Players must bring perks to the respawn referee to use it.


*Delay Reinforcements: Find this perk and stop the opposing team respawn for 3 minutes. Players must bring perks to the respawn referee to use it.

Legendary Skull List

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